Category Unity3d

Unity GUI: resolution independence

When using Unity GUI, you usually want your UI to be resolution independent. And you never know what resolution the user will run your game with, when building for desktop (or floating canvas webplayer). Unity GUI works on absolute screen pixel…

Perspective in 2d cities

I was recently working on a game, where a player could navigate around quite a big city. The city itself was collection of 2d sprites created in Adobe Illustrator, and exported as two layers: one background sprite, building sprites (separate…